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- NEVER GOT A GAME OF POKER QUEST MASS EFFECT FULL
- NEVER GOT A GAME OF POKER QUEST MASS EFFECT LICENSE
(Also see Bested at Bowling.) It's true that there is a factor of luck involved in poker, but it's not enough to make up for lack of skill. The amateur can often be seen beating "veterans" of the game.But in fiction, you're likely to see all the remaining players show their hands, each stronger than the last. Showing your hand gives information to the other players about how you play, like telling them whether you were bluffing, so a good player doesn't actually do it if they don't have to. note In real life poker, the hands actually shown are likely to be ascending in strength-because if a player's hand isn't good enough to beat all the hands seen so far, they'll say something like "beats me" without showing the hand. Exception: the person puts their cards down and the other player concedes defeat without showing their own cards - because they're throwing the game.
NEVER GOT A GAME OF POKER QUEST MASS EFFECT FULL
(See also: Assumed Win) Very often you see the players showing their hands in ascending strength, like player A two pair, player B three of a kind, player C full house, player D takes the pot with with four of a kind. Especially if they've got such a good hand they don't even wait to see the other person's cards before they start cackling and raking in their winnings.
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Three of a kind/four of a kind is the only time it will come down to the value of the individual cards, except for the "royal flush beats straight flush" cliché.A hand involving poor cards isn't likely to be the final one unless growing blinds force the players to play anything. If one goes all-in and loses, it becomes by definition the climactic hand. When both players have great hands, both are more likely to stay in the hand and bet high. A climactic hand will not be won by a straight flush over two pair more likely it will be four kings over four queens. The more important the hand, the closer together the values.The rest I think are negligible, barring a few email reminders in ME2. The Consort quest might be worth doing because the device given ties to the overall lore of the setting and the Consort herself shows up again in the Citadel dlc but again nothing important. The same is true for the Nissana Dantius. Helping out/screwing over Gianna on Novaria you may want to do as she shows up again in ME2 but considering she never shows up again I leave up to you. The Cerberus side quests and the Luna ones are similar though again you might want to do for RP purposes (the Luna one in particular adds just a bit of an extra layer to a character down the road). You can actually skip Garrus, Tali and Wrex’s quests without real long term ramifications (so long as they all survive as well) although for RPing purposes they would seem worth doing to create the impression of the bonds that develop between them and Shepard. They seem really minor but are all vital to 100%’ing the side story of one specific character at the end of the trilogy.
NEVER GOT A GAME OF POKER QUEST MASS EFFECT LICENSE
Ironically enough, the five (well, four) quests with the greatest long term importance are dealing with Conrad Verner, Data Recovery on Feros, collecting the Matriarch’s Writings, helping Rita’s Sister and purchasing the license for Elkoss Combine (again, I wouldn’t call that one a quest).